Always trying to continue innovating, bringing resources that the competitor does not offer and heating the consumption of the games. The player whom he witnessed of the Atari until the current platforms Playstation 3, Xbox360 or Nintendo Wii, did not feel directly the changes that had occurred, it only interacted following the trends and learned to always adapt it the new features that were presented to it, waiting what he would come to follow. But a player whom he only witnessed from the Playstation, when sees all the games and previous platforms, tend to find odd and if to ask as the players of the time obtained to have fun themselves. Or a person who was adolescent in the period of the Atari and followed evolving with the culture, and nowadays also sees its children being part and both share experiences, being that youngest only same with histories or through emulators they can feel the experiences that its parents had with the time games. This is the general characteristic of the culture of the games, that always is evolving and if adaptando and each new presencia adept only aspects of its generation and has difficulty to understand the aspects predecessors of the resources that it has at the moment.
3 WHO IS the VILLAIN OF HISTORY From the moment where the games if had firmed as culture, the question appeared: Until point they badly made the players. The act to play passed to be evaluated as harmful and the setting of the players as behavior many times considered as psychotic. This raises the question until point the games influence in the behavior of they play that them, considering itself that all culture brings obtains positive aspects and negative to try to understand these aspects helps to understand the behavior of the players. 3.1 When to play started to make badly.